![]() If you make it from camelhair / camelhide it can provide heat insulation over 100☌, so your pawns can sleep outside.īut growing cactus inside is more reliable and comfy. there is one which add desert head wrap + desert robe. + the new map will have some flora as its generated.ĭono what mods you have, but. There should be more options for better insulation (better roof&walls).įunny thing, but the temperature could be different if you move 2 tiles away from your colony (2 tiles is the minimum to set up a camp). They would have to carry components for solar panel and setup a cold room quickly. I don't think that my caravans survive if I were to make them setup camp somewhere else to mine/chop cactus because well. Just crafting dusters should be enough to get your pawns ready for 45C, don't bother making every single clothing item out of it, it costs a lot of fabric. My freezers also have serious problems even with double walls and etc I can only make them like a few tiles in size with 3 coolers at max power consumption.īut this is another problem. Camelhide and Panthera fur are also top tier choices for clothing in hot biomes if you can't get your hands on hyperweave/synthread or Thrumbo fur. ![]() Hydroponics have 230 fertility compared to 140 from fertile soil, so plants. Plus as others have pointed out, Hydroponics are way better at growing crops than even the best, most fertile soil you can find on the map. There isnt much soil deep in the mountains. If they can get 12 hours of grow time a day, that means its takes 2 days to reach 1 'day (24 hours)' of growth (on top of several other factors temp, light, soil fertility). Growing speed can be another advantage, depending on whether you need that or not. Of course, in active combat, marine armor is still superior. This is because plants only grow for so many hours a day then rest at night. Ive heard an ideal everyday-clothing solution is a devilstrand duster and shirt, with a flak vest for extra protection. No wildlife, no trees, even traders barely make it to my building (they walk really slow outside). A devilstrand duster is slightly better than a flak jacket, and doesnt give the wearer a movement speed penalty. My desert reached a temperature of 95C at it's warmest. Why would we not be allowed to grow cactus inside? I understand it for trees but not for cactus. Neutrophyria - can be processed into neutroamine. Scarik Orb - produces small amounts of milk. Dont expect planting at hard granite floor or something like that. Laeti - produces fibers that can be processed into Cloth or Synthread. You need to check this, as far as I know: 1.Colonist dont plant when is too cold (except for inroom Hydroponics) 2.Make sure the growing/planting priority is check 3.make sure you are platting at place that available for planting. Cococazine - can be processed into chocolate. Originally posted by Squirting Elephant:Every biome near me is desert but I found a mod that allows me to grow cactus insid. Helatrophica - a long-lived ugly light-producing plant, can only be planted in pots.
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